http://www.atlus.com/devilsummoner/
I can't tell since when that I skipped acclaimed stuffs for niche titles like the SMT titles.
Devil Summoner: RKvSA is a chip of the old block with some spins threw in.
Is it really an actioner?
Yes. Hit a few buttons and just chop chop chop (and shoot) in hmmm...4~5 moves??? in a quite small arena with a demon partner. Considering the heritage of the SMT series, quite a hefty of familiar faces returns.
Then there's the issue of difficulty. SMT: Noctune was so overly sadistic that anything seems wussy. Except this gets somewhere between brain numbing easy and slap in your face hard. The lenght of the game lies between 30+ hours (I attempted the game skipping some minor sides and 1 MAJOR SIDE in 35hrs with only like 5~6 game overs.) and is short if you compare to RPG titles of these days.
However I don't really considered this as a normal RPG taking that the storyline progression gives you a linear progress. If the encounter rate is anything like Ar Tonelico (review later), man, the game might be even shorter. It's more a digital novel concept. Each chapter's lenght varies according to what's the objective and there's even a chapter which is short like 0.5~1hr. The enjoyable part is that while the map is pretty small, the amount of unrewarding sides do take away the dullness of slashing and shooting.
Here's the skinny (or the fatty. Depending on how you look at it) on the storyline.
It's the year Taisho 20 and the capital of Japan has a new champion, Raidou Kuzunoha the 14th. Having proven of this title after his training, he was assigned to work with a PI called Narumi who will assist Raidou in keeping the Capital safe from the Supernatural along with a guardian that took form of a cat called Gatou. However the latest assignment brought in by Kaya,a strange girl which might just be their last.
It's almost one track, solving the kidnap of Kaya and the mystery surrounding it. Script is almost like a real novel except for sequences that simply says go there, bring this to another place and then bring it back and then talk to that guy and it goes on.
The inventory system sucks since they keep a cap on the items (healing item? Max: 9pcs) however the reward comes in pretty easy as the progress and of course the drawback is there so that you need to exploit the fusion system regularly (which led me to believe this game...is a part of the plan to drew new players in the whole SMT franchise). However up till a certain amount of progress, somehow it's possible to skip the most fun (yet tedious) part if you just want to complete. If you want to complete your demon collection, you might be spending like up to 45hrs or more I guess.
Replayability is a low since the expansion isn't up by a notch to motivate and it hardly impress anyone to play it continous for the second time. However the game is fresh because it moves fast and if you love games that moves with a simple storyline that isn't some epic RPG, this is the title. Then again. Random encounter is a pain and let's say the encounter rate can be annoying.
No comments:
Post a Comment